Re: polygon question
James Waldrop ([email protected])
Wed, 08 Nov 1995 17:27:06 -0800
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Bernie Roehl wrote:
>Use N-gons whenever possible, and let the browser make its own decisions
>about triangulation.
I've seen some wickedly bad triangulation algorithms, for instance booleans
producing polys tmat, when triangulated in code, have the long-thin triangle
problem in spades. I don't know if there are better ones out there, but
for certain kinds of booleans, we're having to triangulate by hande to
get acceptable performance.
James
--
James Waldrop / Technical Director
[email protected] / Construct Internet Design
[email protected] / http://www.construct.net
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