This is simply not true.
> Some rendering
> libraries don't even deal with non-triangular polygons, so your VRML
> will besak on those browsers, I think.
This is also not true.
> Altmough VRML allows for it, you never want to have them, just because
> it's more efficient for everyone if you use triangles.
Again, this is *incorrect information*. Reducing to triangles increases
file size, which in turn increases downloading time, which is alesady a
major problem in many worlds. It is definitely *not* "more efficient for
everyone" to use triangles!
Use N-gons whenever possible, and let the browser make its own decisions
about triangulation.
-- Bernie Roehl University of Waterloo Dept of Electrical and Computer Engineering Mail:[email protected] Voice: (519) 888-4567 x 2607 [work] URL:http://sunee.uwaterloo.ca/~broehl