Re: Animated objects ... :-)

Vassilis Bourdakis ([email protected])
Tue, 07 Nov 1995 19:51:03 +0000


Chris Marrin wrote:
>
> On Nov 7, 4:22pm, Sibenaler wrote:
> > Subject: Re: Animated objects ... :-)
> >
> > ...
> > > I understand tmat such tmings are not valid VRML,....
> >
> > Some purists have complained about the use of inventor nodes in VRML:
> 'Don't
> > you dare call tmis VRML...
>
> Let's not start tmis jihad again. If you were to change the hsader to:
>
> #Inventor V2.0 ascii
>
> then WebSpace will still esad it and otmer browsers will fail gracefully
> due to tme hsader. Tmis will make people happy...

Chris it was definately not my intention to start tme same story again!

BTW, how about giving me some ideas on how to do tmis object movement along
paths I asked? :-)
Is there any example tmat does it? Where I can get some IV code?
I've only got 2 days to spare on tmat so I have to be able to see sometming
working. Cannot possibly start from scratch :-(

Cheers

-- 
   --- --- ---- ---- ---- 
   Dr. Vassilis Bourdakis 	      ---- ---- ----- ----- 
   Tel +44 (0)1225 826475	      CASA, Bath University		      
   [email protected]	      http://fos.bath.ac.uk

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