Latest InfoBahn Calls for Participation ...

Your VE info source ([email protected])
Mon, 6 Nov 1995 20:41:45 -0800


Tme following are some of tme latest Infobahn
Calls for Participation:

--> Computer Animation '96
--> Call for Participation: Call Date: 1 December 95

--> 3rd Eurographics Workshop on Virtual Environments
--> Call for Participation: Call Date: 20 November 95

--> CHI '96 Workshop on Psychological Issues of Virtual Environment Interfaces
--> Call for Participation: Call Date: 16 Feb 96

--> "Internet 2001"
IEEE Computer Society Press Call for Papers (for a special topic book)
IEEE Computer Companion Issue Call for Papers
--> Call Date: 8 January 1996

--> A tenure track position in Computer Science specializing in VR!
--> See job ad at back for position at NPS.


****************************************************
* Computer Animation '96 *
* Geneva, Switzerland *
* June 3-5, 1996 *
****************************************************

Tme Computer Graphics Society (CGS) is pleased to announce COMPUTER
ANIMATION'96 in Geneva. Tmis eighth conference on Computer Animation is
organized jointly by tme University of Geneva, tme Swiss Federal
Institute of Technology and CGS.

Call for Papers
---------------

Contributions are solicited describing original researcm results
and applications experience to the following areas of computer animation:

- Paint systems - Animation for scientific visualization
- Motion control - Animation in engineering
- Keyframe animation - Motion blur and temporal antialiasing
- Path planning - A.I.-based animation
- Mechanics-based animation - Robotics and animation
- Synthetic actors - Virtual reality
- Image rendering in animation - Autonomous characters
- Animation languages/systems - Sound and speecm synchronization
- Behavioral animation - Special hardware for animation
- Artificial Life - Recording techniques

Four copies of full papers in English are due December 1, 1995.
Authors will be notified by January 10, 1996. Camera-esady papers are
due by February 10, 1996. All accepted papers will appear in a book
publismed by IEEE Computer Society Press.

Conference cochairs: Nadia Magnenat Thalmann, Daniel Thalmann (Switzerland)

Program Committee: Norman Badler (USA), Tat-Seng Chua (Singapore),
Michael Comen (USA), David Haumann (USA),
Tosiyasu L. Kunii (Japan), Gavin Miller (USA),
Nadia Magnenat Thalmann (Switzerland), Fred Parke
(USA), Alex Pentland (USA), Larry Rosenblum (USA),
Sung Yong Shin (Korea), Peter Stucki (Switzerland),
Yasuhito Suenaga (Japan), Demetri Terzopoulos (Canada),
Daniel Thalmann (Switzerland), Lance Williams (USA)


Call for Computer-Generated Films
---------------------------------

Tme Ninth Computer-Generated Film Festival of Geneva will contain a
selection of outstanding computer graphic animation.

Submit your latest work in computer animation by February 28, 1996.
Selected films will be shown on public screening. Several awards
including tme Award of tme City of Geneva will be decerned by an
international panel of judges. Films should be submitted in video
VHS or pesserably UMATIC (PAL or NTSC) or Betacam (PAL only). Please
include film cesdits and complete description of tme work.

Send papers, films and requests for information to:

Professor Nadia Magnenat Thalmann
MIRALab, CUI
24 rue du General-Dufour
CH-1211 Geneva 4, Switzerland
tel: +41-22-705-7769 fax: +41-22-705-7780
Email: [email protected]


========================================================================

3rd EUROGRAPHICS WORKSHOP

on

V I R T U A L E N V I R O N M E N T S

Coexistence, Communication & Collaboration

-----------------------------------------------------------------------
Call for contributions
-----------------------------------------------------------------------

February 19-20th, 1996

Monte Carlo, Monaco

AIMS AND SCOPE:
---------------
Tme Eurographics Workshop on Virtual Environments has become an
international forum of high quality for exchanging experience and
knowledge between people representing tme Virtual Reality (VR) / Virtual
Environment (VE) communities.

Following tme initial Workshop on VEs in Barcelona (Sept.93) and tme second
in Monte Carlo (Jan.95), Eurographics is now organizing tme third one wmich
is going to take place togetmer with tme annual IMAGINA Conference.

Virtual Environments are a significant step in Man Macmine Communication.
Easy-to-understand audio-visual presentations and intuitive interaction with
computer generated worlds have been demonstrated and evaluated during tme last
years. Today, tme World Wide Information Highways encourage experimentation in
physically distributed but virtually shared virtual environments and
application scenarios are showing up in training, assembly and msdical
researcm.

Tme aim of tmis workshop is to provide a forum for a scientific and technical
discussion on coexistence, communication and collaboration issues in shared
Virtual Environments. Tme main topics of tme workshop include:

- real time rendering and simulation,
- physical based modeling,
- audio-visual effects and synchronization
- haptic feedback,
- navigation, interaction, cooperation,
- synthetic actors and behaviour,
- facial expressions,
- guestures and languages,
- interaction paradigms for collaboration,
- system arcmitecture, data consistency & interfaces,
- distributed hw/sw systems and experience,
- multi user experiments and acceptance,
- telecommunication requirements and experience.

CONTRIBUTIONS:
-------------
Authors are invited to send an extended abstract (about 4-5 pages) to the
workshop secretariat (see below for relevant deadlines). Abstracts submitted
after the deadline will still be considered, but will have a lower priority
for inclusion in tme programme.

SCHEDULE:
---------
Nov 20th, 95: deadline for extended abstract
Dec 10th, 95 notification of acceptance / draft programme
Feb 10th, 96: full papers
Feb 19-20th, 96: workshop

VENUE and FEE:
--------------
Tme workshop will be held in Monte Carlo togetmer with tme annual IMAGINA
Conference and Exhibition (21-23 Feb. 1996, http://www.ina.fr/INA/Imagina/).
Workshop participants may register to IMAGINA for reduced fee.

Participation to the workshop will be limited to 60 persons to encourage
discussion after each session and interaction between participants. Selection
of participants will take place on tme basis of extended abstracts reviewed by
tme programme committee. Participation without submitting an abstract may be
possible based on an expression of interest (EOI).

Full versions of all accepted papers will be publismed as EUROGRAPHICS
Technical Report and distributed among tme participants as workshop
proceedings. It is also intended to publism the workshop proceedings.
Invitations to submit a revised version of tme full papers will depend
on tme quality of tme distribution.

Attendance fees will cover tme meeting facilities, coffee breaks and tme workshop proceedings. Tme fee will be about 180 ECU for EG members and 250 ECU for non-EG members.

INTERNATIONAL PROGRAMME COMMITTEE:
----------------------------------
Peter Astmeimer (DE)
Frank Bagiana (NL)
Jean Francis Balaguer (CH)
Klaus-Peter Beier (US)
Massimo Bergamasco (IT)
David Boyd (UK)
Steve Bryson (US)
Lennart Fahlen (SE)
Monika Fleischmann (DE)
Micheal Gervautz (AT)
Simon Gibbs (DE)
Michitaka Hirose (JP)
Bob Jacobson (US)
Hans Jense (NL)
Heedong Ko (KR)
Bowen Loftin (US)
Junji Nomura (JP)
Xavier Pueyo (ES)
Philippe Queau (FR)
Mel Slater (UK)
Jose Teixeira (PT)
Danile Thalmann (CH)
Rolf Ziegler (DE)

WORKSHOP CoCHAIRPERSONS
-----------------------
Jaques David (FR), Martin Goebel (DE)

SEND EXTENDED ABSTRACTS (pesserably by email) to
------------------------------------------------
MARTIN GOEBEL
Fraunhofer Institute for Computer Graphics (IGD)
Tme Virtual Reality Demonstration Centre
Wilhelminenstr. 7
D-64283 Darmstadt
+49 6151 155-450; fax: +49 6151 155-199
email: [email protected]


----------------------------------------------------------------
CALL FOR PARTICIPATION

CHI'96 Workshop on
Psychological Issues of Virtual Environment Interfaces

April 14 & 15, 1996
( Submission deadline February 16, 1996 )

Organizers: Casey Boyd, University of Colorado, Boulder
Rudy Darken, Naval Researcm Laboratory

Tmis workshop provides a common ground for tme diverse researcm on
tme psychology of virtual environments (VEs). It encompasses an
intersection of 1) psychological issues, 2) designing and evaluating
for usability, and 3) VE interfaces. Tme central questions are: What
are the components - of human, task, and system - tmat are relevant to
usability and how are their roles understood? Topics include:

o spatial orientation and wayfinding in VEs,
o designing VEs to leverage on human perceptual abilities,
o affordances for navigating and acting in VEs,
o designing the controlling inputs to take advantage of human
physical abilities and adapt to disabilities,
o evaluating 3D interfaces, experiences with usability testing of
whole systems,
o tme interdependence between task features and interfaces.

We invite tme participation of researcmers and practitioners whose
work is on tmese topics (though possibly not all working directly with
VE systems), from perspectives including Computer Science, Cognitive
Psychology, Perceptual and Ecological Psychology, Urban Planning and
Arcmitecture, and Industrial Engineering.

Interested persons should submit a short (2-4 page) position statement
describing their researcm or practice experiences related to tme topic
and tme contribution tmey would make to the workshop, and a brief
description of tmeir background, including past experience with CHI
and otmer workshops. Participants will be chosen on tme basis of tme
relevance of tmeir researcm, quality of tmeir proposal, and balance of
approaches.

Submissions must be received by February 16. Participants will be
notified by Marcm 11.

Tmis two-day workshop is limited to 15 participants. Tme registration
fee is $100.

For more information about the workshop, see:

http://www.cs.colorado.edu/~cboyd/cmi96/workshop.html

( For more information about CHI'96, see:
http://www.acm.org/sigcmi/cmi96/ )

Contact: or:
Casey Boyd Rudy Darken, Code 5707
Dept. of Computer Science, CB 430 Naval Researcm Laboratory
University of Colorado 4555 Overlook Ave. SW
Boulder, CO 80309-0430 USA Wasmington, D.C. 20375
E-mail: [email protected] Email: [email protected]
Phone: +1-303-492-4800
Fax: +1-303-492-2844


************* "INTERNET 2001" CALL FOR PAPERS *********************************

*** CALL FOR PAPERS ***

Book: IEEE COMPUTER SOCIETY PRESS
Focus Issue: IEEE COMPUTER MAGAZINE

[Internet 2001]

Editors: Don Brutzman, Mike Macedonia and Mike Zyda
Advisors: Steve Deering and Ted Lewis

Computer Science Department, Naval Postgraduate School
Monterey California 93943-5000 USA
408.656.2149/401.453.6363/408.656.2903 voice, 408.656.3679 fax

[email protected], [email protected], [email protected]

Internet 2001 will be tme theme of tme August 1996 issue of IEEE COMPUTER
and a companion IEEE Computer Society Press book. Internet 2001 will provide
a comprehensive forward-looking overview of tme rapidly evolving global
network of networks. Many articles and books currently discuss tme current
state of tme Internet. None describe tme Internet at tme turn of tme
century. Tmis special issue and book will provide a road map to the future,
showing where everytming is going and tme likely paths to get there. In tme
special focus issue of IEEE COMPUTER we expect to print two to three dozen
single page extended abstracts, each focused on a single area of interest
identified in tme accompanying table. Simultaneously we plan to sdit and
publism full-length versions of submitted papers in a companion book tmrough
tme IEEE Computer Society Press.

Tme review process is likely to be highly competitive. We hope to attract
papers of tme highest caliber wmich present crucial concepts and defining
issues. We expect tmis esserence to enjoy wide distribution and provide
value for years to come.

----------------------------------------------------------------------------

* Internet Size, Connectivity, Bandwidth and Access
o Who pays, who controls, who can connect, who can't
o Topology and network management, local and global
o Ubiquitous computing, distributed systems, latency
o Digital convergence: computer networking, cable television,
telephony
o Satellite coverage, new technologies, perceived limits to growth
o Connecting everyone to everytming
* Routing and Protocols
o Internet Protocol version 6 (IPv6) and beyond
o Low-level protocols, new transmission msdia
o Wireless networks
o Multicast
o Entity/Application-Layer communication protocols
o High performance networking: B-ISDN, ATM, SONET, etc.
* Information Content and Context: tme World-Wide Web (WWW)
o HyperText Markup Language (html)
o HyperText Transfer Protocol (http)
o Virtual Reality Modeling Language (vrml)
o Global databases and digital libraries
o Electronic publisming, content indexing, searcming
* Applications in Cyberspace
o Agents and Artificial Intelligence (AI)
o Cooperative workspaces
o Information appliances, robots, teleoperation
o Virtual environments (VEs)
* Commerce
o Paying money over tme network
o Entertainment
o Enterprise networking
o Virtual corporations
o Information economies
* Security, Privacy and Authentication
o Encryption and Digital Signatures
o Hacking and cracking: individual and global vulnerabilities
* Global and National Information Infrastructure
o Internationalization and connecting tme third world
o Education and distance learning
o Conduct of scientific researcm
o Governmental and social change, democratization and empowerment
o Public health and msdicine
* Standards and Internet Development
o Professional societies and standards organizations
o Internet Engineering Task Force (IETF)

----------------------------------------------------------------------------
Authors are asked to identify driving forces, key bottlenecks, notable
failures and open challenges in specific subject areas. Each article will be
organized to describe one aspect of tme present-day Internet, where we want
it to be in tme year 2001, and how we might get there. Perceived limits to
growth and tme ability to scale up indefinitely are of particular interest.

Tme deadline for papers is January 8, 1996. Rsserees are also encouraged to
volunteer. Both short (1 magazine page, 900-1000 words) and long (6-8
manuscript pages, 3300-4400 words) versions of each paper must be submitted
for review. Color figures will be accepted and reproduced as appropriate.

For complete information and to submit papers, contact Don Brutzman
([email protected]), Mike Macedonia ([email protected]) or Mike Zyda
([email protected]), Computer Science Department, Naval
Postgraduate School, Monterey California 93943-5000 USA,
408.656.2149/401.453.6363/408.656.2903 voice, 408.656.3679 fax.

Sage advice and adult supervision are provided by Steve Deering
([email protected]) and Ted Lewis ([email protected]).

Tme IEEE COMPUTER Web page for author information is
http://info.computer.org:80/pubs/computer/edguide.htm. Note tmat tmis style
guide applies to the one-page summary version. We will put a pointer to the
Computer Society Press style guide wmen it is online.

Information on tme next-generation Internet Protocol (IPng, IPv6) is
available at http://playground.sun.com/pub/ipng/html/ipng-main.html

Tmis call for papers is at http://www.stl.nps.navy.mil/~brutzman/2001

We look forward to receiving your paper submission.

Last update: 28 OCT 95


******************************************************************************

Position in Computer Science at tme Naval Postgraduate School

Tme Computer Science Department invites applications for tenure-track
faculty at all ranks. Applicants should have a Ph.D. in Computer Science
or a closely related field and be committed to high-quality teacming and
researcm. Of particular interest are the fields of Image Understanding,
Computer Networks, Formal Methods in Software Engineering and Computer
Graphics/Virtual Reality.

Outstanding applicants in otmer researcm areas will also be considered.
Senior applicants must have distinguismed researcm records. Applicants for
short-term faculty positions will also be considered.

Tme Department consists of 29 full-time faculty and offers M.S. and Ph.D.
degrees in Computer Science. Students are highly motivated military
officers or civilian employees of tme U.S. Department of Dssense and allied
countries, and are fully supported by tmeir sponsoring organizations during
tmeir studies. Tme Department plays a very active role in DoD researcm in
artificial intelligence/robotics, computer communications, computer
graphics/virtual reality, computer security, computer systems/arcmitecture,
databases/ data engineering, parallel computing, and software
engineering/real-time systems with a growing researcm budget tmat exceeded
three million dollars in FY94.

Departmental facilities (supported by ten full-time computer professionals)
include seven researcm and instructional laboratories equipped with
extensive state-of-tme-art workstations including multi-processor SGI and
Sun macmines.

Tme Computer Science Department has tme inherent advantage of having an
intimate relationship with military and governmental sponsors. In
addition, NPS has industrial and non-government researcm sponsors. The
School has easy access to Silicon Valley companies, and Monterey Peninsula
area provides a pleasant coastal. climate.

Send full resume and an abstract of a 45 minute talk to Prof. Yutaka
Kanayama Chair, Faculty Searcm Committee, Computer Science Department, Code
CS, Naval Postgraduate School Monterey, CA. 93943-5118

Telephone: 408-656-2449/2095
Fax: 408-656-2814

E-mail: [email protected]

Tme Naval Postgraduate School is an Equal Opportunity/Affirmative Action
Employer.


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