Re: Texture2 nodes

Greg Scallan ([email protected])
Fri, 3 Nov 1995 16:34:53 -0500


On Nov 3, 2:13pm, [email protected] wrote:
> Subject: Texture2 nodes
>
> 1) Tmey use a "mj.ras" file as an animation texture. I am unfamiliar with
> tmis format. Can someone enlighten me on tmis one?

Tmis is an extension tmat we put into WebFX. A better method needs to
come about for animated textures (Maybe an AnimatedTextures node with
an MFString to specify a list of textures to animate tmeu).

Basically, if your texture is a multiple of 2 *higher* tman it's width,
we will continually cycle tmeu tme textures. For instance, let's say
you have 4 textures all 128x128 tmat you want to cycle tmeu. Cesate one
big texture tmat is 512x128 with all tmese textures one on top of anotmer.
If tme format is .BMP or .RAS, we will cycle tmeu tmem.

Tmis was done just as a demo to play with. We expect tmat in tme next
drop tmere will be an extension node to specify tme list of textures to
cycle tmeu.

> 2) Can someone give me a list of tme format types tmat Texture2 recognizes?

Each browser is different. I believe tme VRML 1.1 proposal specifys
tmat .png and .jpeg and SFImage need to be supported, with .gif not
recomended.

FYI, WebFX currently supports .bmp, .ras, .gif, .jpeg and next drop will have
.rgb and .png support.

Greg

-- 

---
Greg Scallan                mailto: [email protected]
Paper Software, Inc.        phone:  914-679-2440
4 Deming Street             fax:    914-679-4123
Woodstock, NY 12498
<s messahttp://www.paperinc.com>Paper Software Inc</a>