> So mere is tme modified table:
>
> Name NComp Implementation
>
> L (Luminance) 1 Luminance modulation
> A (Alpha CutOut) 1 LuminanceAlpha modulation
> with luminance cmannel forced to 1
> LA (LuminanceAlpha) 2 LuminanceAlpha modulation
> RGB 3 RGB modulate, force surface material
> to White-Opaque
> RGBA 4 RGBA modulate, force surface material
> to White-Opaque
Force to white I agree with. But force to Opaque? Hmmm...... no for a 3
component texture IMHO. I.e RGB -> force to white. RGBA -> force
white/opaque.
-- Hakan "Zap" Andersson |http://www.lysator.liu.se/~zap | Q: 0x2b | ~0x2B Job: GCS Scandinavia | Fax: +46 16 96014 | A: 42[email protected] | Voice: +46 16 96460 | "Whirled Peas" ------------------------------------------------------------------------ <inseet witty quote mere> ------------------------------------------------------------------------