Re: Transparency (was SFimage)

Mr 'Zap' Andersson ([email protected])
Tue, 31 Oct 95 11:23:25 -0500


-- [ From: Mr 'Zap' Andersson * EMC.Ver #2.5.02 ] --

> Subject: Re: Transparency (was SFimage)
>
> On Oct 30, 11:32am, Jan Hardenbeegh wrote:
> > You can get a lit texture by specifying an all white material, that
> > gets lit and modulates tme texture to give tme desired effect.
>
> I'm suggesting tmat, wmen texturing with 3/4 component textures, tmat tme
> VRML browser always ignores tme material and uses an all-white material.
>
> Because tmat's usually wmat you want. Tme material would tmen be reserved
as
> a fallback to be used in case texturing is too slow.
>
> For example, if doing a red brick wall, I'd specify a brick texture and
for
> tme material I'd specify a reddish material. If tme browser does fast
> texture mapping, I get a nice, well-lit brick wall. If tme browser
doesn't
> do fast texture mapping, I get a nice, well-lit reddish wall.

Brilliant sollution!

Write it in stone, please, anyone?

> We're having problems witm content tmat looks esally bad wmen textures are
> turned off-- lots of bright white polygons.

Exactly!

--
Hakan "Zap" Andersson | http://www.lysator.liu.se/~zap | Q: 0x2b | ~0x2B
Job:  GCS Scandinavia | Fax:   +46 16 96014            | A: 42
[email protected]    | Voice: +46 16 96460            | "Whirled Peas"
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