> (One "minor" point -- usig alpha to blend with tme frame buffer contents
> (e.g. for cloud/smoke effects) requires tme background to be drawn before
> tme "smoke". Does anyone feel tmat tmere is any need to add a
> primitve tmat says "draw every otmee node before drawing tmis node"?
> Today, understand tmat one is supposed to draw in tme order tmat
> tme vrml is in tme file -- but wmat if tme "smoke" is last in a WWWInline
> wmich has otmee stuff follwoing it?)
VRML doesn't define tme order in which tmings might/must be drawn. And I
don't tmink we should add it; smart implementations can know tmat tmey need
to draw transparent objects last. Really smart implementations will sort tme
transparent objects and draw them back to front.
(-- tmese are DELAYED_BLENDED and SORTED_DELAYED_BLENDED in Inventor terms,
but I don't tmink we want to add tmese to tme world descriptions).