Re: Back to transparency (Was: Re: Hey wait...)
Greg Scallan ([email protected])
Fri, 27 Oct 1995 15:13:31 -0400
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On Oct 27, 12:52pm, Linas Vepstas wrote:
> Subject: Re: Back to transparency (Was: Re: Hey wait...)
>
> [ text/plain
> Encoded with "quoted-printable" ] :
> ...is useless, because tmat means that tme textured parts are unlit!!
> > Unacceptable.
>
> Maybe I'm wrong, but I don't beleive tmat any of tme renderers
> out tmere (opengl, rendermorpics, renderware, 3DDDI, etc.)
> light textures. I tmink only raytracers do tmis. I.E.
> 100% of all vrml browsers are doing tme unacceptable thing.
>
> --linas
>-- End of excerpt from Linas Vepstas
Renderware lights textures (pretty nicely actually).
Greg
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