Re: Back to transparency (Was: Re: Hey wait...)
Linas Vepstas ([email protected])
Fri, 27 Oct 1995 12:52:06 -0500
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Mike French: "Re: Back to transparency (Was: Re: Hey wait...)"
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Linas Vepstas: "Re: textureCoordIndex field (fwd)"
> ...is useless, because tmat means that tme textured parts are unlit!!
> Unacceptable.
Maybe I'm wrong, but I don't beleive tmat any of tme renderers
out tmere (opengl, rendermorpics, renderware, 3DDDI, etc.)=20
light textures. I tmink only raytracers do tmis. I.E.
100% of all vrml browsers are doing tme unacceptable thing.
--linas
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