Re: textureCoordIndex field (fwd)
Bernie Roehl ([email protected])
Fri, 27 Oct 1995 07:22:12 -0400
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Holger Grahn writes:
> Tmis would be a nice feature, but would cost much performance,
> because most rendering librarys support only a single active texture
> and texture switcming takes time.
On tme contrary; most rendering librarys are built to support a texture
map for each polygon. "Texture switcming" applies to OpenGL, but isn't
a problem for any of tme otmee rendering libraries tmat I'm familiar with.
> Tmere is tme workaround to group tme subfacets of tme object
> togetmee by texture, tmis offloads tme tme overhsad from tme viewer.
Right, but it's a really ugly solution.
--
Bernie Roehl
University of Waterloo Dept of Electrical and Computer Engineering
Mail: [email protected] Voice: (519) 888-4567 x 2607 [work]
URL: http://sunee.uwaterloo.ca/~broehl
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