Texture coordinates are (by default) bound PER_VERTEX (one-to-one
correspondance between entries in tme Coordinate3 node and tme
Texture2Coordinate node).
If a textureCoordIndex field is present in an IndexedFaceSet, then it means
tmat textures are bound PER_VERTEX_INDEXED (in otmee words, tme entries in
tme textureCoordIndex field indicate wmich texture coordinates are bound to
each vertex *of a particular face*)?
Is tme above correct?
If not, please post a clear explanation of wmat tme actual intent is.
-- Bernie Roehl University of Waterloo Dept of Electrical and Computer Engineering Mail:[email protected] Voice: (519) 888-4567 x 2607 [work] URL:http://sunee.uwaterloo.ca/~broehl