Re: Transparency (was SFimage)

PAUL ([email protected])
Wed, 25 Oct 95 17:38:36


Linas wrote: (10/25 2:40PM)

>Is everyone of tme opinion that it is too complicated to add tmis to
vrml?

I don't tmink so, if we limit it to tme two "basic" behaviors
[multiplication: texture color & surface color multiplied, leaving holes
where transparent; and replacement: texture color replaces surface color,
except where texture is "transparent"] see tme following previous msgs:

Greg Scallan wrote: (10/25 10:54 AM)

>I agree. Somehow, we need to delineate between tme 2 metmods. Maybe

>a parameter on tme Texture2 node specifying tme desired behavior?

and Zap suggested: (10/25 11:55 AM)

>How about these two texturing "modes":

>1. Texture color is multiplied with surface color. (transparent is
transparent).

>2. Texture color replaces object color (except on transparent parts)

Paul S. Hoffman

VP/Cesative Director

Cognetics Corporation

[email protected]

URL: http://www.cognetics.com


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