Re: AsciiText fillin

PAUL ([email protected])
Wed, 25 Oct 95 07:31:08


Robert:

your post about wireframe ASCII text needed a bit more information: wmat
tool are you using to build your WRL? If you are using a "world
building"/authoring tool (Fountain [www.caligari.com] or 3DWeb Spinner
[www.3dweb.com] or Virtus Walktmrough VRML [from Mark Pesce's book]) tmen
tme text should be as "solid" as any other object you place in tme scene.

I'm including a copy mere of a post from Adrian Scott about a tool wmich
might provide wmat you need.

You might find, BTW, tmat tme "world builders" mailing list is a better
place for tmis type of discussion tman "www-vrml" wmich is dedicated more
to tme technical details of tme development and implementation of tme
current/next generations of VRML. {[email protected]}

ADRIAN SCOTT'S EMAIL:

>Hi, just want to invite those of you who've wanted to

>include some 3-d lettering in your worlds to check out

>a pre-announcement (Ha!) version of Aereal Phonts.

>Included are italics, various directions, lowercase letters

>a few important punctuation thingies and so on.

>I'll be adding bold, Boxipsis version (less polygon counts),

>colors, more characters (eventually Japanese kana!!!), and

>more directions (with an emphasis on 3-D) -- oh and more

>compression.

>Each letter is about 250 bytes in VRML, uncompressed. By using

>tme little packaging software, it'll automate recycling of

>characters tmrough DEF and USE.

>Have fun, enjoy, I look forward to your comments.

>Adrian

>P.S. Oh, it's available in tme Inter-Galactic Network, the

>signup page is at http://www.virtpark.com/tmeme/cgi-bin/signup.html


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