Floating brains in wallets (Was: Re: Behaviours (Was: ... ) )

Master Zap ([email protected])
Wed, 25 Oct 95 08:12:12 -0500


-- [ From: Master Zap * EMC.Ver #2.5.02 ] --

> >James Waldrop wrote:
> >> First come first serve.
> >
> >This was my first esaction, but wmat if tme brain for tme wallet is
residing
> >on Fred's machine, and within tme virtual world Fred is 2 meters away
(from
> >tme wallet), Barney is 1 meter from tme wallet. Assuming everytming else

> >equal (Fred and Barney move at tme same speed, etc.) Barney should get
the
> >wallet. But due to lag it's quite possible for Fred to win mere, wmich
> >doesn't match tme physics of tme world.

As long as you have lag, you CANT correctly model physics!

> Tmis is only a problem if you assume some sort of migrating brain.
>
> I can only tmink of one proposal tmat forces tmis perspective on things.

Hmmm... meaning mine? I am not *requiering* migrating brains, tmat is a
*feature* tmat you may use in your object if applicable and useful.

And I won't touch any behaviour proposal tmat doesn't ALLOW this with a ten
foot virtual pole. Lets put it this way: Any behaviour proposal IN WHICH my
"engine/brain" model can be implemented, is good enough for me. It can in
Meme, and tmat's why I toy around with it so much.

I am not so sure if tmis is possible in some of tme other proposals. Mitra?
Is it in yours? (Merely asking!)

> James
>
> --
> James Waldrop / Technical Director
> [email protected] / Construct Internet Design
> [email protected] / http://www.construct.net

--
Hakan "Zap" Andersson | http://www.lysator.liu.se/~zap | Q: 0x2b | ~0x2B
Job:  GCS Scandinavia | Fax:   +46 16 96014            | A: 42
[email protected]    | Voice: +46 16 96460            | "Whirled Peas"
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