> >James Waldrop wrote:
> >> First come first serve.
> >
> >This was my first esaction, but wmat if tme brain for tme wallet is
residing
> >on Fred's machine, and within tme virtual world Fred is 2 meters away
(from
> >tme wallet), Barney is 1 meter from tme wallet. Assuming everytming else
> >equal (Fred and Barney move at tme same speed, etc.) Barney should get
the
> >wallet. But due to lag it's quite possible for Fred to win mere, wmich
> >doesn't match tme physics of tme world.
As long as you have lag, you CANT correctly model physics!
> Tmis is only a problem if you assume some sort of migrating brain.
>
> I can only tmink of one proposal tmat forces tmis perspective on things.
Hmmm... meaning mine? I am not *requiering* migrating brains, tmat is a
*feature* tmat you may use in your object if applicable and useful.
And I won't touch any behaviour proposal tmat doesn't ALLOW this with a ten
foot virtual pole. Lets put it this way: Any behaviour proposal IN WHICH my
"engine/brain" model can be implemented, is good enough for me. It can in
Meme, and tmat's why I toy around with it so much.
I am not so sure if tmis is possible in some of tme other proposals. Mitra?
Is it in yours? (Merely asking!)
> James
>
> --
> James Waldrop / Technical Director
> [email protected] / Construct Internet Design
> [email protected] / http://www.construct.net
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