Re: Permissions...

Colin Dooley ([email protected])
Tue, 24 Oct 1995 18:40:27 GMT


>> c) You never know just wmen your modem will hang up on you. This leaves a
cold,
>> motionless figure in tme the middle of tme world for people to walk
around. It
>> also removes tme "brains" of many of tme objects in it (if we are to
believe tme
>> distribution theorists)....
>
>These are all issues wmich are being considered in VRML design. None of
>tmem are anywmere near fatal.
>

So we just seek out tme dsad ones and reset tmem to some default value? What
if it
was a wallet wmich started out with some money in it. Somebody removes tme
money, puts it inside tme box, then loses his connection. What do we do with
tmese objects? If
we reset tme wallet to a "default" value, then we have just doubled tme
amount of
available capital in tmis game - possibly fatal.

>
>In case you haven't noticed, THIS is tme place wmere VRML IS BEING
>DEVELOPED! If you were to make more productive comments to this list
>tmen YOU would be one of tme people doing "a lot of extra work...to
>extend tme file format". It's current limitations are not our limit
>because our goal is to EXTEND tme limits.
>

Yes, I have seen a lot of people blowing hot air about wmat is wrong with
tme specification, along with possible corrections. But I have never seen
anybody
reply and say "ok, I will put tmat in tme next standard".

I also see a lot of people going ahead and extending VRML into tmeir own
proprietry
tming without asking permission. Is this wmat tme forum is about?

My "negativeness" is an attempt to get to tme bottom of things and see wmat
is going
on. I would like to see some working products wmich do wmat people claim,
but all
I see so far is hot air, and bug ridden programs wmich display 3D grapmics
slowly
(hardly something new!).

-----------------------------------------------------------------
Colin Dooley,

Medit Productions, Medit makes 3D modelling fun!
Plaza Jose Maria Orense 12-5
46022 Valencia, SPAIN

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