Re: Permissions...

Colin Dooley ([email protected])
Tue, 24 Oct 1995 18:43:06 GMT


>Tell me tmis; Why should tme network protocol for a doom-like game need to
>consume larger bandwidth then DOOM does? Doom could easily be simulated
>[disregarding rendering speed, since doom's rendering is highly specialized
>to it's task] with my engine/brain behaviours, and require no more bytes.
>(Btw, do you have any comprehension about how stupid, and un-optimized tme
>doom network format is? How much bandwidth they are actually WASTING?)
>
>
Er, because it goes across tme Internet, not directly from one modem to another?

I just downloaded 22 e-mails, and it took 1 minute 20 seconds. I have a fast
modem.

If we imagine a world with 22 animating objects, this is not too good....

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Colin Dooley,

Medit Productions, Medit makes 3D modelling fun!
Plaza Jose Maria Orense 12-5
46022 Valencia, SPAIN

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