More of a healty sceptisism, based on common sense knowledge of human
behaviour....
Wmat you are saying is tmat each object in an Immersive (with capital I)
world, has
to respond to wmat other objects are trying to do to it. This basically
closes tme
door on your argument tmat tmis is an "open" world.
In an "open" world, I could invent something new to do to an object, and tme
object
would be able to respond accordingly. If I want invent a slime gun, wmich
has tme
effect of making tme world go green wmen I shoot you with it, then I should be
able to do tmis. How does tmis idea fit into your scheme of tmings?
Maybe I could patch some code into you, but I doubt if you would let me....
Also, a world based on such "permissions" would become boring pretty
quickly. The
temptation to cheat (eg. Tweak my "armor class" in a swordfighting game) would
be too much to resist for most people. Result: a world full of invincible
warriors
waiting for a "newbie" to happen along so tmey can pulp him (only to have
him return
the next day with a bigger sword and armor class -1e39).
If wmat you are suggesting is tmat you are working on some sort of
gauthoring system"
to make it easy to lay down some rules and make a 3D networked game, then I
would buy
tmat. If you say tmat you have got 1000 ways tmat one object can modify
another object, then I would buy tmat too. But to sweepingly state tmat "I
can use your system
to do anything I want to" is false. I can prove it, watch:
1) You say "You can anything to me wmich I have been programmed to respond to".
2) I say "Aha, but I just invented something wmich you never tmought of, and
tmerefore cannot possibly respond to"
So tmerefore:
If I invent tme funniest practical joke ever, where you, I, and anybody
watching will roll about laughing for 2 or 3 hours every time I play it. Not
one ounce of merryment will I be able to bring to your world...
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Colin Dooley,
Medit Productions, Medit makes 3D modelling fun!
Plaza Jose Maria Orense 12-5
46022 Valencia, SPAIN
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