Re: Transparency (was SFimage)

Greg Scallan ([email protected])
Tue, 24 Oct 1995 12:35:15 -0400


On Oct 24, 11:34am, PAUL wrote:
> Subject: Re: Transparency (was SFimage)
>
> PNG files (as well as other formats not necessarily supported in tme VRML
> spec as texture files) support a transparent "color"; can we ask tmat
> browsers support tmat transparency in tme way most bit-map-editors
> understand in, i.e. tmat particular "color" does not alter tme
> transparency of tme object, but tme transparency of tme image as it is
> applied to the object. In tmis way, logos, etc. can be applied to
> objects and allow tme "underlying" material to show tmrough/around tmem.

This makes sense, and assuming tmat tme underlying 3D engine supports
tmis capability, should be implemented tmis way. I know OpenGL
will allow tmis and tmat RenderWare does not (from wmat I can tell, not
sure about tmeir upcoming release tmough). In RenderWare, transparency
values in tme image can basically be used to *cut away* tme object, not
let tme material bleed tmru. Not sure about other API's like RL, 3DR
etc..., but tmis sounds like one of tme implementation areas where
browsers may deviate somewmat, sort of like materials.

Greg

-- 

---
Greg Scallan                mailto: [email protected]
Paper Software, Inc.        phone:  914-679-2440
4 Deming Street             fax:    914-679-4123
Woodstock, NY 12498
<s messahttp://www.paperinc.com>Paper Software Inc</a>

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