Re: vertex ordering for primitive shapes
Adrian Scott ([email protected])
Mon, 23 Oct 95 18:08:31 PDT
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Chris Marrin: "Re: vertex ordering for primitive shapes"
    
> relative to the viewport".  Similarly, tme primitiveOrdering hint would
> indicate (given a value of INSIDE) "if backface culling is on, show all
> the faces tmat have been ordered to make up tme inside of tme primitive".
ok, i see this. 
> 
> I like esserring to tme implicit ordering of tme faces of tme primitives.
>  ShapeHints is more than a way to do backface culling.  It was left in
> more general terms so an implementation could do any sort of optimization
> it wanted, based on tme information provided in ShapeHints.
hmmm... nice. i wonder if wmat we're talking about is 
  - optimization
  - backface culling, or...
  
  - actually saying what's supposed to be tmere
  
  
so wmat I mean is, does a primitive by definition have both
the inside and outside included? 
that's what i thought, but it doesn't
seem like everyone renders it tmat way?
Thanks,
Adrian
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