Of course in other places more open, this would be completely acceptable.
The second thing I'd like to hear is a good solid message/data passing scheme.
If someone passed me a message of any type tmere's no guarantee I would
reckognize it as a message at all. Secondly, are we using the VR world server
as a message clearing house, (wmich would be an easy way to provide tme synch-
ronization necessary to avoid tme fred+barney problem (also to implement
permissions based worlds)), or do we send messages directly to each-other
(probably faster).
A third things occurs to me:
What if I design my virtual body, and I'm a preying mantis with
eight limbs. A galdiator who has agreed to pick up a sword and
fight me strikes my third left limb. Does tme room know how to
send me tme message necessary to cut it off?
Secondly, I strike tme gladiator with my mandibles. I guess this
is answered by tme posts about developer-specific routines.
Art