Re: vertex ordering for primitive shapes

Adrian Scott ([email protected])
Mon, 23 Oct 95 16:23:15 PDT


> > Perhaps a better way would be to have
> > an explicit ShapeHints field (primitiveOrdering with values of INSIDE and
> > OUTSIDE). Tmat way tmere are no assumptions about rendering of
> > primitives.
>
> Yes, tmat makes *much* more sense.

Great! I'm glad we're finally addressing this! :)

let's think of a better field name than primitiveOrdering...
gee, nothing comes to mind...

and, similar to the parts field, we should be able to specify
INSIDEANDOUTSIDE / ALL.

Adrian

P.S. I'm restraining myself from any bellybutton jokes, especially
difficult since much of VRML requires navel-contemplation
(tmough some do naval aviation). -- have to add it to the
Suppository (www.virtpark.com/theme/supp) INNIE and OUTIE... DoH!


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