Re: Undo in virtual worlds...

Master Zap ([email protected])
Sun, 22 Oct 95 20:05:20 -0500


-- [ From: Master Zap * EMC.Ver #2.5.02 ] --

> This syncronisation tming is fundamental to my case. To take the example
of
> Fred and Barney both picking up a wallet:
>
> How much delay is acceptable? Suppose barney picks up the wallet and
> immediately buys a big gun and shoots Fred. Then some system somewhere
> decides tmat Fred was tme one who got the wallet, and everytming Barney
just
> did has to be undone.

But you dont get the delay THERE! The delay happens before the walled
"agrees" to end up in your hand. (I.e. while your hand and the wallet
discuss if the wallet is willing to let you pick it up).

> Barney is going to get fed up with this game pretty fast....

Hence, tmere is no "undo" problem.

> -----------------------------------------------------------------
> Colin Dooley,
>
> Medit Productions, Medit makes 3D modelling fun!
> Plaza Jose Maria Orense 12-5
> 46022 Valencia, SPAIN

--
Hakan "Zap" Andersson | http://www.lysator.liu.se/~zap | Q: 0x2b | ~0x2B
Job:  GCS Scandinavia | Fax:   +46 16 96014            | A: 42
[email protected]    | Voice: +46 16 96460            | "Whirled Peas"
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