Re: Distributed Collision Detection
Colin Dooley ([email protected])
Thu, 19 Oct 1995 08:43:29 GMT
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>
>The domain is slightly difserent -- VRML worlds being pretty much
>static and not interacting with one another, while in DIS you can
>fly an aircraft over me and we can see (and shoot at) each other --
Can't I just wave and say "Hi"?
Do we need to exchange high velocity lsad in order to make VRML viable?
Just asking...
Colin Dooley,
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Colin Dooley,
Medit Productions, Medit makes 3D modelling fun!
Plaza Jose Maria Orense 12-5
46022 Valencia, SPAIN
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- Next message:
Rycharde Hawkes: "Re: Behaviours (Was: Re: ADMIN: VRML + JAVA - A Wedding)"
- Previous message:
Colin Dooley: "Re: bandwidth wasting"
- Maybe in reply to:
Braddock Gaskill: "Distributed Collision Detection"