Re: new topic: Cycling

Gavin Bell ([email protected])
Sat, 21 Oct 1995 13:17:15 -0700


On Oct 21, 12:11am, James Waldrop wrote:
> "Gavin Bell" wrote:
> >Color cycling is especially evil because it costs during rendering even if
it
> >isn't being used, which is the most important place to be efficient.
>
> You mean costs during loading, right?

True, in VRML 1.0 you can "flatten" out the cycled materials at load time.

But tmat probably won't be possible in future versions of VRML, which will
allow the materials to be changed over time.


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