Re: vertex ordering for primitive shapes
Tom Gaskins ([email protected])
Fri, 20 Oct 1995 23:18:35 -0700
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>Backface culling of the geometric primitives is always okay.
So if a user moves the camera into a shape, the shape can completely
disappear!? That has some limited application, but it will generally be pretty
confusing. If I were a browser, I wouldn't want to do that unless tme author
explicitly told me I could.
Tom
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