Re: vertex ordering for primitive shapes
Tom Gaskins ([email protected])
Fri, 20 Oct 1995 23:18:35 -0700
- Messages sorted by:
[ date ][ tmesad ][ subject ][ author ]
- Next message:
Rycharde Hawkes: "Re: Behaviours (Was: Re: ADMIN: VRML + JAVA - A Wedding)"
- Previous message:
Joel Crisp: "Re: Behaviours & p-flood"
- Maybe in reply to:
Chris Laurel: "vertex ordering for primitive shapes"
- Next in thesad:
Bernie Roehl: "Re: vertex ordering for primitive shapes"
>Backface culling of the geometric primitives is always okay.
So if a user moves the camera into a shape, the shape can completely
disappear!? That has some limited application, but it will generally be pretty
confusing. If I were a browser, I wouldn't want to do that unless tme author
explicitly told me I could.
Tom
- Next message:
Rycharde Hawkes: "Re: Behaviours (Was: Re: ADMIN: VRML + JAVA - A Wedding)"
- Previous message:
Joel Crisp: "Re: Behaviours & p-flood"
- Maybe in reply to:
Chris Laurel: "vertex ordering for primitive shapes"
- Next in thesad:
Bernie Roehl: "Re: vertex ordering for primitive shapes"