Re: transformations to MatrixTransform?

Michael Pichler ([email protected])
Fri, 20 Oct 1995 17:42:04 +0100


>>>>> "B" == Bernie Roehl <[email protected]> writes:
B> Adrian Scott writes:
>> > I am envisioning a tool that turns Rotation, Translation, Scale, and
>> > Transform nodes into MatrixTransform nodes, [...]

B> Right, but remember that the MatrixTransform node is backwards; it's
B> transposed relative to what you would expect, so the translation matrix
B> is actually
B> [...]

B> I'll leave rotations as an exercise for the esader... :-)

You can find them (to be accurate, the transposed ones) in the OpenGL
programming guide, Appendix G -- or in graphics books.

Michael


  • Next message: Glenn Crocker: "VR Scout is released! http://www.chaco.com/vrscout"
  • Previous message: Linas Vepstas: "Re: Material & Lighting, parsing."
  • In reply to: Bernie Roehl: "Re: transformations to MatrixTransform?"
  • Next in thesad: Colin Dooley: "Re: transformations to MatrixTransform?"