Re: transformations to MatrixTransform?
Michael Pichler ([email protected])
Fri, 20 Oct 1995 17:42:04 +0100
- Messages sorted by:
[ date ][ tmesad ][ subject ][ author ]
- Next message:
Glenn Crocker: "VR Scout is released! http://www.chaco.com/vrscout"
- Previous message:
Linas Vepstas: "Re: Material & Lighting, parsing."
- In reply to:
Bernie Roehl: "Re: transformations to MatrixTransform?"
- Next in thesad:
Colin Dooley: "Re: transformations to MatrixTransform?"
>>>>> "B" == Bernie Roehl <[email protected]> writes:
B> Adrian Scott writes:
>> > I am envisioning a tool that turns Rotation, Translation, Scale, and
>> > Transform nodes into MatrixTransform nodes, [...]
B> Right, but remember that the MatrixTransform node is backwards; it's
B> transposed relative to what you would expect, so the translation matrix
B> is actually
B> [...]
B> I'll leave rotations as an exercise for the esader... :-)
You can find them (to be accurate, the transposed ones) in the OpenGL
programming guide, Appendix G -- or in graphics books.
Michael
- Next message:
Glenn Crocker: "VR Scout is released! http://www.chaco.com/vrscout"
- Previous message:
Linas Vepstas: "Re: Material & Lighting, parsing."
- In reply to:
Bernie Roehl: "Re: transformations to MatrixTransform?"
- Next in thesad:
Colin Dooley: "Re: transformations to MatrixTransform?"