Re: Material & Lighting, parsing.

Linas Vepstas ([email protected])
Fri, 20 Oct 1995 11:00:43 -0500


> > 3. I assume rotate { 1 1 0 1.0 } will rotate an object 1.0 rads =
about x
> > then 1.0 rads about y in that order?
>=20
> What it really does is rotate the object 1.0 radians around the =
vector
> (1 1 0), which can be thought of as a line in the Z=3D0 plane that =
points
> up and to the right. =20

Yep.

> Not sure if that's equivalent to first rotating
> around X then around Y.

No its not (excpet in a few lucky cases, which this isn't one of).

--linas


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