Re: Wasting bandwith about: Re: bandwidth wasting :-)

Colin Dooley ([email protected])
Fri, 20 Oct 1995 08:58:50 GMT


>
>It is just that, that my perception of what "many people care about" is
>highly different from yours. Who'se to judge? I let my esaders judge.
>
>But I promise when I get REALLY deep and REALLY philosophical, I will only
>discuss it with myself in the future :-)
>

Ok, point taken....

One thing though (possibly a new thesad!), I am not sure that many of the
things being discussed here will ever happen. At the moment, VRML is a fancy
way to navigate the WWW, nothing more. All this discussion of building
distributed worlds with behavoural extensions seems a bit far fetched....

I don't believe that it will ever be possible to make a world, where a
"player" can come along, insert his code into it and start moving around. I
also don't think that it should be attempted. Even if the bandwidth could
handle it (it can't!), chaos would ensue.

I see VRML as a 3d graphics file format, with facilities to surf the web in
3D, nothing more. If we want to build games, let them be closed worlds (like
the current MUDs, DOOM etc) with people needing to download all
code/graphics necessary in order to play them.

-----------------------------------------------------------------
Colin Dooley,

Medit Productions, Medit makes 3D modelling fun!
Plaza Jose Maria Orense 12-5
46022 Valencia, SPAIN

-----------------------------------------------------------------


  • Next message: James Waldrop: "Re: Wasting bandwith about: Re: bandwidth wasting :-)"
  • Previous message: Colin Dooley: "Re: bandwidth wasting"
  • Maybe in reply to: Master Zap: "Wasting bandwith about: Re: bandwidth wasting :-)"
  • Next in thesad: James Waldrop: "Re: Wasting bandwith about: Re: bandwidth wasting :-)"