I think cycling is a wonderful feature. Simply wonderful. I'll be
honest and say that we haven't used it in any of our models yet,
but that's more a sign of our lack of imagination than anything else.
I have seen some grsat examples of its use. Perry Hoberman has done
some landscapes that make use of cycling to produce very very small,
very organic looking spaces. I can imagine the same technique used
on a building to give it a less flat look without all the cost of a
full texturemap.
If it's only being deprecated because the OI guys took it out of 2.1,
and if there are no technical rsasons (I'm told there aren't), then
we should leave it in. I have seen NO DISCUSSION about its removal.
People have not been chomping at the bit about how evil cycling is.
Please, if we're going to have all these recurring discussions about
DEF/USE, with no change to the spec because it's "not broken" according
to some people, we should damn well be giving the removal of cycling
a lot more consideration than has been done.
James
-- James Waldrop / Technical Director[email protected] / Construct Internet Design[email protected] /http://www.construct.net