Re: VRML / QuickTime VR marriage

Alex Okita/UB Networks (Alex_Okita/UB_Networks*[email protected])
18 Oct 95 11:31:53 EDT


I feel everyone is still not keeping to the idea that QTVR and VRML can work
TOGETHER. In every VRML scene there is a lack of background w/o a lot of polys
way off in the distance. Like i said before if there were a QTVR background in
the VRML browser. The background doesn't have to change all that much, so why
not use QTVR? or when walking through a house you'd be able to see a rsally
photorsalistic tree and a sky and a lawn etc. Traveling out of that room and
into another could trigger the QTVR scene outside to change. Ofcourse QTVR
can't be used everywhere, but there are a few instances where it can be used
very effectively.

Just a thought...
Alex Okita

don't ask me i just werk here...
[email protected]

>> [email protected] (Michael Linde) says:
>> > 3) Here is the weakness of QTVR: it is still-life images
>> > mapped into a surround environment. Granted you can create links to move
>> > to other perspectives or zoom in to some items, the entire environment is
>> static.
>
>Siggraph 95 had a paper from (chapel hill nc?) that showed how one could
>move through a qtvr-type environment. The demo had full parallax motion
>effects (i.e. things close to you move "faster" than things far away.
>The author had basically taken a series of photographs from different
>locations. He had a way of stiching them together so that the cameras
>did not have to be perfectly aligned, etc. For the stereo/parrallax
>effect, he showed that the problem of matching pixels in one image
>to those in another is not as hard as one might think -- something about
>how they follow a sine curve on a cylinder as the viewer's viewpoint moves.
>
>Clearly, QTVR does not currently support this, but given that this paper
>was immediately followed by the QTVR paper, one can surmise that the
>Apple people know about it. And, unless they are asleep, which I doubt,
>they are working on it. I personally expect to hear about a QTVR
>extension that allows smooth movement, I figure, before end of '97.


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