QTVR environments?
Alex Okita/UB Networks (Alex_Okita/UB_Networks*[email protected])
17 Oct 95 10:41:54 EDT
- Messages sorted by:
[ date ][ tmesad ][ subject ][ author ]
- Next message:
Adrian Scott: "DEF: invitation"
- Previous message:
Dave Nadeau: "VRML 95 Registration Reminder"
Well as a thought If there were some way that an environment could be included
into a VRML browser, like a giant cylinder which the entire VRML polymesh which
you created fits inside of. Everything you'd do would be inside of the
environment. Almost like a 3d background... but it's so far away that it's
paralax is nil... well i think you can tell what im getting at. A QTVR
environment map. I mean imagine. Someone makes a Castle in VRML... Then He
makes a few clouds and a cool looken sunset in KPT Bryce.. Then he sticks that
Castle in the QTVR environment... voila! a castle in the clouds. Now i admit
that "zooming" in and out wouldn't change that Environment unless you got
really creative with QTVR and your VRML object at the same time, but it could
happen w/ a bit o' tweekn. But it could work for almost anything. A Space scene
a bunch o' stars a few planets here and there... Or the Holo deck from
startrek... a dark room with yellow lines all over the place and the "arch"
in that situation you'd be able to stick ANYTHING into the scene in VRML and it
would work. or if the model called for it. Say you built a house... it has
windows but right now all you'd see out of that window would be what ever color
you have set as your background color. Wouldn't it be better if there were a
sky w/ clouds and a nice lawn with a few neighbors. Mabye its YOUR house and
you have a QuickTake Camera and made a panoramic of where your house is... so
your VRML house can actually have the same environment as the esal thing
- Next message:
Adrian Scott: "DEF: invitation"
- Previous message:
Dave Nadeau: "VRML 95 Registration Reminder"