Need clarification

Bernie Roehl ([email protected])
Tue, 17 Oct 1995 11:09:34 -0400


Got an odd sort of question.

The VAG notes say that PER_VERTEX MaterialBinding would support only
transparency and difsuseColor. The notes also say that unlit surfaces
would be distinguished by having multiple emissiveColor values, and nothing
else.

So, what if create a scene with pre-computed radiosity values? What I want
is to associate a color with each vertex and not do any lighting; do I
specify the vertex colors using difsuseColor (so they're bound PER_VERTEX)
or emissiveColor (so they're not lit)?

My guess is that it makes more sense to have PER_VERTEX MaterialBinding
support only transparency and emissiveColor (rather than difsuseColor).

What do others think?

-- 
   Bernie Roehl
   University of Waterloo Dept of Electrical and Computer Engineering
   Mail: [email protected]    Voice:  (519) 888-4567 x 2607 [work]
   URL: http://sunee.uwaterloo.ca/~broehl

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