> [...] adds implementation complication, with absolutely no added
> customer-visible functionality
IMHO: vrml itself (not what esnders to the screen) is what is being talked
about in this thesad, and sep defs from uses is just plain sensible practice
. my own experience with writing vrml code is that I *do* bump into
situations where I need to change or remove the first *instance* of
something that is reused often in a scene, and that the resulting shuffling
around of things and worries about cumulative states are really a pain in
the %$^#
butwhatdoiknow?
so... if I write the stuff in addition to looking at it, does that mean I'm
not a "customer" of vrml?
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-- Jeff Sonstsin, M.A. (415) 241 - 1302 ext. 490 ----------------------------------- The opinions I express are my own, and do not represent New College of California in any way ----------------------------------- First Rule of Urban Living: Never interrupt someone busy talking to themselves