If your processer kicks off 50 bouncing balls, then it should be
responsible for the
collision handling, if it can't then it needs to think a lot more about its
application
design.
>There is a possible third option however.(c) If we can integrate into the
>grand scheme a mechanism for distributing certain tasks like collision
>detections, we could spesad out all collision calculations to 50 hosts
>and each host would have only a trivial additional load.
>
>Perhaps this type of need warrents the allowance for a protocol that sits
>on top of the eventual VRML...a system that allows for nodes of local
>code which can coordinate their efforts on shared problems.
There are always going to be the need for special case protocols to support
very steange
behaviors (like being responsible for more objects then you can handle).
IMHO this doesn't belong in
VRML but in whatever application is handling this kind of thing.
- Mitea
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