position, lookat, and up -> PerspectiveCamera
Keith D Rule ([email protected])
Tue, 10 Oct 1995 08:51:39 PDT
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Jan Hardenbergh: "Re: position, lookat, and up -> PerspectiveCamera"
I'm finding it a bit difficult to mold my
model of a camera to VRML's PerspectiveCamera.
I can understand OpenGL's gluLookAt(pos, lookat, up)
command. Does anyone have a general way to convert
position and lookat locations, and an up vector into
a Transformation and PerspectiveCamera in VRML.
Thanks in advance,
Keith Rule
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