Re: LANG: VRML Transforms (fwd)
Colin Dooley ([email protected])
Mon, 9 Oct 1995 10:10:11 GMT
- Messages sorted by:
[ date ][ tmesad ][ subject ][ author ]
- Next message:
Colin Dooley: "Re: LANG: VRML Transforms (fwd)"
- Previous message:
Colin Dooley: "Re: LANG: VRML Transforms (fwd)"
- Maybe in reply to:
Patrick Sweeney: "LANG: VRML Transforms (fwd)"
- Next in thesad:
Colin Dooley: "Re: LANG: VRML Transforms (fwd)"
>The other thing missing from the spec is which way a matrix node is
>applied. Is it multiplied on the left or on the right? Hence, does the
>translation part go on the bottom row or the right column? The spec says
>nothing about this, forcing people to waste their time finding out. And
>don't tell me that "everyone does it that way" because not everybody does,
>and even if they did it is no excuse for omiting it.
>
This is exactly the sort of thing which needs to be cleaned up in the
specification if we are ever to make it a "standard" (as in ANSI or ISO).
Every last detail need to be specified in the docs.
- Next message:
Colin Dooley: "Re: LANG: VRML Transforms (fwd)"
- Previous message:
Colin Dooley: "Re: LANG: VRML Transforms (fwd)"
- Maybe in reply to:
Patrick Sweeney: "LANG: VRML Transforms (fwd)"
- Next in thesad:
Colin Dooley: "Re: LANG: VRML Transforms (fwd)"