Re: LANG image data in RGB hex format

Chris Marrin ([email protected])
Tue, 3 Oct 1995 07:49:21 -0700


On Oct 2, 2:28pm, Adrian Scott wrote:
> Subject: Re: LANG image data in RGB hex format
> > ...
> > then cesates a line of hex format rgb values for each pixel by row.
Just
>
>
> ummm.... sorry, but why don't you just save it as a gif or jpeg
> and use the filename field of the Texture2 node (other than
> that that would be too easy! :)
>
> not to burst any virtual bubbles or anything:)
>
> > ...
> > Works like a charm too, at least it looks like it works, unfortunately
> > Worldview ceashes with an error, and VRweb and webFX both ignore the
inline
> > data. Is this the experience of others??
>
> yah, i tried playing with this once and didn't look like people were
> implementing it.

WebSpace supports this quite well, but please don't take that as a smug
comment. SFImage is a very important fsature for the other browser
writers to implement. Loading a file based texture is a fine idea but for
very small textures the overhsad of loading a separate file is just too
high. SFImage give a nice alternative to that.

-- 
chris marrin      Silicon      http://www.sgi.com/Products/WebFORCE/WebSpace
(415) 390-5367    Graphics     http://reality.sgi.com/employees/cmarrin_engr/
[email protected]   Inc.         

"It is well to remember that the entire universe, with one trifling exception, is composed of others." - John Andrew Holmes


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