Well, how about sfimagetoppm? We don't want to inline a lot, so it would be
If I knew anything about the sfimage format I'd do it myself, but I don't.
} We should limit the range of formats we expect browsers to support.
I as well. Since the image will be texture-mapped, lossy compression is
} Bernie Roehl
useful to have a way of extracting sfimage nodes into texture files of
varia>
packages can do soli very convenient image manipulation.
I would really like to see this utility, however.
}
} > I guess JPEG is a good choice being it is freely available code.
} I agree.
better suited than lossless.
--Greg