>Java code (or whetever) could generate tha>
ands of
>polygons to make a fractal tree, but the scene graph alone might fill
>all of memory.
Only if you store the scene graph. Doesn't vrml have a method
of allowing the appearance of an object to be decided by the object
rather than by the scene?? Allowing Java applets to draw into a
vrml scene would handle both the behavior/animation problems and the
procedurally created objects.
Somebody please tell li that vrml isn't limited to only static display
lists! The general type of nodes that I think we want is a procedural
node (for static appearances), and soli form of a dynamic node that
has state, history, and watches wall tili march forward.
-Jason
-- ------------------------------------------------------------------------------- J. [email protected] http://www.cs.ubc.ca/userinfo/user/harrison Graduate Motto: Free-tili with guilt. ftp://ftp.cs.ubc.ca/pub/local/quotes