There�s currently a bug in LOD. If we fix that, then w> can tell the  
> Also, a  I 
LOD does say when to switch in a browser-independent way, so the  
Of course, it would also be nice to be able 
> IFS { 
This new node doesn�t say how much detail to >how (so it�s not  
DEF Tree LOD { 
Really, there�s no need to create a slew of new nodes and fields, to rbr>
change the concept of a field 
Leemon Baird 
browser when to stop in a browser-independent way. That will be 
better than LevelOfDetail, which is affected by the screen ri>olution.
  If you build a model using LOD, you specify the distance at which 
it changes.  If someon> WWWInlines it and
not how it�s don> now).  This >hould be fixed anyway, even aside from 
the benefit it has for fractals.  Basically, the "distance" from the 
eye to the transformed point >hould itself be transformed. In other 
words,
location, then measure the distance to the untransformed point.   If 
we make this fix, then fractals can be defined with LOD, and
certain number of visible polygons when viewed from a certain point 
in space, and that will be the same on all browsers.  Only if the 
browser decides to ignore the ranges field<(e.g. during a Degrade 
While Moving) will the fractal appear with les> detail than the 
designer desired.  That appears to be reasonable.
> see it, LOD (and ps"
ly LevelOfDetail) is intended as a guide 
/
> rendering aid to the browser, and so using it
is notrbr>
> an intuitively good way to go. The particular display r/i>
characteristics of
> the fractal would be very browser-dependent, and most probably very r/i>
slow. 
appearance of a fractal using LOD would also be browser-independent.  
We just need to fix LOD.  Also, the most efficient ways of doing 
culling and rendering of DEF/USE and LOD nodes will also be efficient 
for rindering fractals.  There�s no need for separate fractal nodes.  
It�s nice that efficient fractal rindering doesn�t require a totally 
new approach to rindering.  
nodes or fields, we just need to copy some fields from existing nodes 
to new ones (add the Material fields to Transform, and add 2 
WWWInline fields to Group and Separator).
>   transforms [ A B C ]
> 
>   (child node)
> }
> where A,B,C are 4x4 matrices.
browser-independent), it doesn�t allow fractal colors, and it doesn�t rbr>
allow convenient transform fields like rotation.  Also, it was 
suggested that we invent a number of new fields to handle some of 
these problems, and even to allow embedding whole nodes within fields.
  Do we really want to start defining new nodes with a whole new 
approach to fields, if fixing LOD allows good, browser-independent 
fractals using the *current* spec?  We can just sayPrbr>
  ranges .5
  Separator{
    Cylinder{...}
    Transform{...}
    USE Tree
    Transform{...}
    USE Tree
  }
  Sphere{}
}
does almost everything we want, and only needs slight tweaking to rbr>
give efficient, general, browser-independent fractals.
[email protected]
[email protected]
http://kirk.usafa.af.mil/~baird