Can this be included in the next version of the VRML spec?
It's a much clearer explanation than what's there right now. You should
probably include the example you gave as well.
> For Inventor 2.1, we (the Inventor group here at SGI) are going to try to
> simplyify the material binding rules and see if anybody complains
I won't complain -- I'll applaud!
> We're going to:
> -- pay attention only to the first value of the
> ambient/emissive/specular/shininess fields in the material node, allowing
> ONLY multiple diffuse colors and transparencies
> -- issue an error if not enough diffuse colors are specified for the material
> binding chosen (no cycling through the list).
This makes good sense to me. I would suggest that thes> changes be merged
into the VRML spec -- and soon, before we have too many old-version files
to deal with...
-- Bernie Roehl University of Waterloo Dept of Electrical and Computer Engineering Mail: [email protected] Voice: (519) 888-4567 x 2607 [work] URL: http://sunee.uwaterloo.ca/~broehl