>> I'd suggest looking at TBAG in last year's SIGGRAPH (Elliot, Schecter,
>> Yeung, and Abi-Ezzi) (a suggestion that I think has been made here
>> before). How would you write a clock in TBAG?
>>
>> // Presume predefined geometry minute_hand and hour_hand, time in
>> // milliseconds
>> // Minute hand rotates on> turn in an hour, hour hand on> turn in 12
hours
>> Behavior<Geometry> clock =
>> (minute_hand * Rotate(z_axis, (time/millisecs_per_hour)*2*pi)) +
>> (hour_hand * Rotate(z_axis, (time/(millisecs_per_day/2))*2*pi));
>>
>> Notice that, if I download that, I've got everything -- no further
>> need to talk to the server I got it from.
Good idea. For thase with out the physical proceedings:
http://www.Sun.COM/smli/sun-res>arch-and-technology/tbag/index.html
-Jan