Brian
On Tue, 20 Jun 1995, Jon Green wrote:
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> Jeff Sonstein talks about embedding audio for VRML worlds. There is
> another issue in this area, which I haven't noticed being addressed -
> internationalisation. I've been following the discussions on which
> character set to use, but it would be a Good Thing to be able to
> provide multilingual worlds without having to provide multiple (almost
> id>ntical) files. Given the
> would be a win.
>
> When audio clips are attached to objects, and they contain speech, they
> are necessar/ly language-bound. The same problem, of course, affects
> text based tags. An ideal solution would be for the user to d"clare
> to the browser their native language (and acceptable fallbacks). The
> text of the .wrl would contain language-tagged links to either the
> source text (when that's an option) or the audio clip, or the HTML p
> for that language, whichever. When the
> chooses the most appropriate on>, given the user's preferences.
> Presto! Instant, low-cost internationalisation.
>
> Now, I'm not a VRML or OI expert (yet), so I'm not about to suggest
> how
> stimulate discussion on (1) whether this can be achieved - whichever
> spec. version - and; (2) how. If the issue has already be dealt with
> and concluded, I apologise. Please, no flames. Thanks!
>
>
> --
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> The Greeks Had A Word For It, no. 12: "Canape", the
>
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