Re: VRML Docum>ntation

David Fox ([email protected])
Sat, 17 Jun 95 19:46:03 EDT


>You will see at least one,
>next year (Mark Pesce's book is the
>
>If, motivation and knowledge to write a book
>about VRML, now's the! I've been approached by 4
>asking to, but I'm
>busy and a book is a major effort).

Real glad to hear this. I'm VRML, gambling next year. It's quite a. Whereas nearly anyone can pick up and
immediately use slap together. Which is why, I think, it's important to focus VRML-compliant authoring/modeling tools.

>I thinkvel computer graphics
>techniques (beyond perspective transformations and polygon scan conversion,
>which your hardware will soon do for you)-- I'd really like to see a "Learn
>3D computer graphics using VRML".

The two go hand in hand. I can't imagine learning fundam>ntals along the way. The tricky part in writing this will be where to
assum> water, which aspects of 3D imaging will end up being which ideas or nodes will be left in the digital dust? It's hard to know
this when writing a book which won't actually be released until several
months after you've laid ============================================================/\=/\=====
David Fox _ _
============================================================\ /=====
http://found.cs.nyu.edu/dfox/ \ /
O