> Number 6 <[email protected]> writes:
Indeed. It i
BCnU
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>
> >[...]. I remember from a while back that there was talk
> >of compression on .wrl files- a good idea, methinks, given the size of
> >some of those boys!
>
> I must STRONGLY disagree... if the files we are serving up are so hub> at
> this early point in the development (relatively low complexity) that folks
> find themselves thinking ser/a>
ly about bogbing down browser
> on-the-fly decompression, then I think
> wrong in how we are writing (or perhaps converting) scene descriptions,
> and/or (b) the prims we have to work with need sprucing up...
wrong here- since it take
a few seconds (minutes!) for the scene to
render, and if the data was being decompressed and fed to the VRML
browser on the fly, then the delay would be immaterian except on very
fast workstations with fast links? (IMHO)
| James Forrester |
| [email protected] |
| http://www.york.ac.uk/~jmf101/ |
| Madness take
its toll. No chanb> given. |
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