Re: Caching and Common Objects

Kevin Goldsmith ([email protected])
Thu, 1 Jun 1995 09:38:51 -0700 (PDT)


About caching schemes where everyone uses the same objects that come on
CD or whatever. Take a look around the web. Certainly there are a lot
of people using the exact same bullets or buttons on their pages (which
all came from one place), but there are also a lot of people creating
their own. I want MY elephant at 0,0,0 not yours. If yours is better
than mine, I'll copy it and put it in my scene. Enforcing a limited
amount of models on designers is going to make a lot of people unhappy.

Kevin

> These are hard problems without easy answers.
>
> There might be a solution to this interrelated set of problems. The
> first part of the solution lies in specifying the characteristics of a
> "Building-Block". The second part of the solution is retrieving
> "building-blocks" based on characteristics.
>
this is a good solution, if your "building blocks" are small
enough and not entire objects.

> Here's how a World-builder might use such a system in english:
>
> Give me a a highly realistic 10 meter long, 20cm wide, 10cm tall, 5mm
> thick steel I beam and a 2x4
>
That's english? I don't think that it is any easier to type than
the geometry!

KEvin