VRML does NOT depend on OpenGL and therefore is is quite possible for 
browsers to be built using the renderMorphics RL toolkit (and I 
believe such browsers are being built right now).
Take care when evaluating accelerator boards.  The number of 
polygons/second does not really matter - check out the pixel fill 
rate, which is a better figure to judge *real* performance.  A recent 
hardware OGL board for (NT) PC's has excellent polygon throughput, 
but terrible pixel fill rate for texturing; basically this board, (marketed 
as a texturing engine) will not texture any complex scene without grinding 
to a halt !
=========================
Steve Ghee ( [email protected] ) <<= NOTE : new email address
Director of Technology
Division Ltd   
19 Apex Court
Woodlands
Almondsbury
Bristol, UK
BS12 4JT
Tel : +44 1454 615554
Fax : +44 1454 615532
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