> OTOH, the point of the "Fixed" data type on the Mac was not to avoid
>32-bit numbers, but to avoid expensive floating-point math computation. In
>the case of VRML, it might be easier to just stick with 32 bit floats and
>assume that a fairly studly FPU is part of the minimum hardware
>requirement.
This is where I was going with my comment about the boost to rendering
performance with fixed point numbers.
Robert