Time in VRML

Andy Norris ([email protected])
Wed, 31 May 1995 09:32:04 -0400


At 08:31 AM 5/31/95, Scott Virtual Theme Parks wrote:
>
>Wish lists for Spec version:
>
>1.1:
> ambientSound node
> Simple Behavior along the lines of Animation
> (so we can do a waterfall!)

Both of these nodes seem to require some notion of time passing. With the
ambientSound node, you need to know when to play it, and with behavior
nodes, you need to know when behavior takes place and how fast.

How is this handled in Open Inventor, and would this conflict with how
time would be used in an interactive environment (i.e. 2.0)?

--Andy